Exploring Classic Algorithms
Moves toward nearest pellet. Simple local optimization without planning ahead.
■ Blinky - Direct chase
■ Pinky - Ambush (targets 4 tiles ahead)
■ Inky - Flanking (uses Blinky's position)
■ Clyde - Erratic (chases, then retreats)
No pathfinding - just tile-based targeting. Emergent coordination from simple rules!
Run each algorithm 100 times to compare performance.